Jumat, 07 Mei 2010

[B779.Ebook] Download Ebook Using Images to Teach Critical Thinking Skills: Visual Literacy and Digital Photography (Tech Tools for Learning), by Diane M. Cordell

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Using Images to Teach Critical Thinking Skills: Visual Literacy and Digital Photography (Tech Tools for Learning), by Diane M. Cordell

Learn how to teach visual literacy through photography―an easy way for you to combine student interest with resources at hand to enhance a key learning skill.


• Discusses visual literacy, critical thinking, and photography

• Shows that librarians are often key to teaching and supporting visual literacy

• Provides a nontechnical approach anyone can use

• Fits with the popular makerspace movement

• Offers activities with standards and essential questions to help teachers insert these suggested activities into their lesson plans

  • Sales Rank: #3425028 in Books
  • Published on: 2015-11-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .30" w x 7.01" l, .0 pounds
  • Binding: Paperback
  • 123 pages

About the Author

Diane M. Cordell is a retired K–12 teacher librarian who currently works as an education consultant and writer for CyberSmart Education Company.

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[J351.Ebook] PDF Ebook Geographical Information Systems in Archaeology (Cambridge Manuals in Archaeology), by James Conolly, Mark Lake

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Geographical Information Systems in Archaeology (Cambridge Manuals in Archaeology), by James Conolly, Mark Lake

Geographical Information Systems (GIS) is a rapidly developing archaeological method which is moving from the domain of the computer specialist into that of the broader archaeological community. This comprehensive manual on the use of GIS in archaeology explores the concept of GIS and illustrates how it can be adapted for practical use. Examining issues such as spatial databases, data acquisition, spatial analysis, and techniques of visualization, the book is an essential tool for both students and professional archaeologists.

  • Sales Rank: #1026954 in Books
  • Brand: Brand: Cambridge University Press
  • Published on: 2006-05-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.72" h x .75" w x 6.85" l, 1.40 pounds
  • Binding: Paperback
  • 360 pages
Features
  • Used Book in Good Condition

Review
'There is no stone unturned here - the manual contains sections for nearly every conceivable use of GIS, and each chapter illustrates the whys and how-tos in clear language with plenty of illustrations and supporting charts...an invaluable tool for both the novice and the experienced professional who seeks a better understanding of this important research tool.' Dirt Brothers.org

' ... the book is well written, lavishly illustrated and attractively presented. The authors constantly demonstrate their considerable knowledge and skill in GIS, while making the technical, mathematical and computer issues easily comprehensible.' South African Archaeological Bulletin

About the Author
James Conolly holds the Canada Research Chair in Archaeology at Trent University, Peterborough, Ontario. His research interests include landscape archaeology, quantitative methods and the origins of early agriculture. He is co-editor (with Sue Colledge) of Early Neolithic Agriculture in South West Asia and Europe (forthcoming).

Mark Lake is a lecturer at the Institute of Archaeology, University College London. His research interests include early prehistory and evolutionary archaeology. He is a contributor to Handbook of Archaeological Sciences (forthcoming) and a member of the editorial board of World Archaeology.

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5 of 5 people found the following review helpful.
Good for folks that are just starting GIS
By J. Moran
This book covers some fundamentals in GIS and archaeology. It goes from case study to case study, illustrating how someone could use GIS for their own sites. It's an okay read but for those of you who already know GIS (even at an introductory level), pass this book on as there is little you can learn from it.

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Kamis, 06 Mei 2010

[K795.Ebook] Fee Download The Pepperpot Club: A Celebration of Caribbean Cuisine, by Jonathan Phang

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The Pepperpot Club: A Celebration of Caribbean Cuisine, by Jonathan Phang

A collection of family recipes from the Caribbean. Jonathan Phang grew up in a hectic Chinese-Caribbean household in London that was always full of the wonderful, rich smells of the next meal. The Pepperpot Club is a stunning collection of Caribbean recipes, alongside which Jonathan recounts a childhood defined by tales from the homeland, loud music, laughter, and his mother’s aromatic cooking. Delicious foods include Meatball and Glass Noodle Soup, Chinese Ribs, Jerk Chicken, Coconut Cream Pie, and a kicker of a Rum Punch.

  • Sales Rank: #2462963 in Books
  • Brand: Brand: Hardie Grant Books
  • Published on: 2013-09-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.34" h x 1.26" w x 7.33" l, 2.34 pounds
  • Binding: Hardcover
  • 256 pages
Features
  • Used Book in Good Condition

Review
“I found this most interesting book and have had such fun reading it and deciding which recipes I am going to try first…Illustrated with great food shots and photographs from the author’s family albums. An excellent addition to my burgeoning cookbook collection.” ~BeattiesCookbookblog.blogspot.com

About the Author
Jonathan Phang has worked in the fashion industry for over two decades, managing the careers of models such as Jerry Hall and appearing on TV as a fashion expert, notably as a judge on Britain & Ireland’s Next Top Model. He owns and runs one of the industry’s leading hair and makeup agencies. Jonathan has a passion for food and cooking and has created a TV show with the Food Network based on his Caribbean recipes.

Most helpful customer reviews

1 of 1 people found the following review helpful.
The Pepperpot Cookbook A Celebration of Caribbean Cuisine ~
By Julie Bakerville
Ok, I glanced through this treasure in a Tommy Bahama store on El Paseo in Palm Desert, CA.
Had to have it! Always check to see if my fav store in the entire world carries it and YES! And as usual for much much less!

Great cookbook and story!
Check out and "look through".

0 of 0 people found the following review helpful.
A good cookbook and an affectionate memoir
By Larbo
People expecting a conventional cookbook may be put off by how much of it is dedicated to the author's family history. Although the Caribbean is closer to the US, Jonathan Phang is much better known in the UK, where he grew up and lives. But as he explains, "Guyanese people are made up of the six races of the Caribbean: East Indian, Chinese, Mixed European (Creole, mostly British and Portuguese), African, North American, and indigenous Amerindian." Understanding that "between them, my parents' blood represented all of these six races" is crucial to understanding a recipe that combines soy sauce, worchestershire, ketchup, yellow mustard, dark rum, habaneros, and lime. And growing up in England as he did, where he encountered "bland, badly cooked food away from home," you appreciate his fierce attachment to the "aromatic and spicy" food his parents brought with them.

All this would only be of historical or sociological interest if the recipes themselves were disappointing, but I have yet to try anything from the book that is less than delicious. If you're after Caribbean food that's scorchingly hot, you won't find it here. For me, his recipes are a perfect balance between the hot chilies of the Caribbean, the richness of ingredients like coconut milk, the refreshing bite of lime juice and cilantro, and a blend of spices and seasonings from the cultures that came together in Guyana.

0 of 0 people found the following review helpful.
Absolutely outstanding - far more than a cook book. ...
By Summer_girl
Absolutely outstanding - far more than a cook book. With evocative stories on the author's childhood, and background information on each recipe and where it originated, makes this a very special collection.

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Selasa, 04 Mei 2010

[P124.Ebook] Ebook The Reader's Encyclopedia of World DramaFrom Dover Publications

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The first and best single-volume reference of its kind, this comprehensive work traces world drama from its earliest ritual forms to modern times. Focusing on the literary content of the plays, it features articles by nearly 100 distinguished contributors, including Eric Bentley, Alfred Harbage, Jacques Guichamaud, Cedric Whitman, and Wallace Fowlie. 350 black-and-white illustrations.

  • Sales Rank: #3419422 in Books
  • Published on: 2002-05-09
  • Released on: 2002-05-09
  • Format: Unabridged
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.90" h x 6.50" w x 9.25" l, 3.03 pounds
  • Binding: Paperback
  • 1040 pages

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2 of 2 people found the following review helpful.
Complete coverage of major dramatic genres
By Midwest Book Review
College-level and reference collections with strong drama sections will want to include this resource in their libraries: Reader's Encyclopedia Of World Drama reprints a 1969 classic, with entries on national drama, playwrights, plays and genres providing country listings and historical surveys alike. Complete coverage of major dramatic genres and many minor styles are included in this comprehensive work.

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Sabtu, 01 Mei 2010

[Y304.Ebook] PDF Ebook Unity AI Game Programming - Second Edition, by Ray Barrera, Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe

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Unity AI Game Programming - Second Edition, by Ray Barrera, Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe

Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games!

About This Book
  • Compose richer games by learning the essential concepts in artificial intelligence with exciting examples
  • Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever
  • Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and the applicability of AI
Who This Book Is For

This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. It does not require any prior technical knowledge of how game AI works.

What You Will Learn
  • Understand the basic terminology and concepts in game AI
  • Implement a basic finite state machine using state machine behaviors in Unity 5
  • Create sensory systems for your AI with the most commonly used techniques
  • Implement an industry-standard path-finding system and a navigation mesh with the Unity 5 NavMesh feature
  • Build believable and highly-efficient artificial flocks and crowds
  • Create a basic behavior tree to drive a character's actions
  • Make your characters more engaging by implementing fuzzy logic concepts in your AI's decision-making
  • Tie all the concepts together with examples and guides
In Detail

Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level!

This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient.

Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd's dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game.

Style and approach

An easy-to-follow guide that is full of example implementations of the concepts and is accompanied by easy-to-understand demonstrations and explanations of the code and concepts.

  • Sales Rank: #235836 in Books
  • Published on: 2015-11-02
  • Released on: 2015-09-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .53" w x 7.50" l, .89 pounds
  • Binding: Paperback
  • 237 pages

About the Author

Ray Barrera

Ray Barrera was a tinker in his childhood. From making mods and custom maps in games such as StarCraft and Unreal Tournament to developing open source role-playing games using RPG Maker, he always had a passion for game development. The passion stayed with him, and after many years as a hobbyist, he decided to take the plunge into professional development. In the initial stages of his career, he was fortunate enough to work on educational and research projects for major contractors in the defense industry, allowing him to blend his love for games with his innate desire to teach and create interactive experiences. Since then, he has straddled the line between entertainment and education. Unity was the logical weapon of choice for him as it gave him the flexibility to create games and applications and iterate quickly. From being an original member of the Los Angeles Unity meetup to helping coordinate Unity workshops at local colleges and high schools, he has been very active in the Unity community. You can follow him on Twitter at @ray_barrera.



Aung Sithu Kyaw

Aung Sithu Kyaw has been in the technical industry for over a decade. He is passionate about graphics programming, creating video games, writing, and sharing knowledge with others. He holds an MSc in digital media technology from the Nanyang Technological University (NTU), Singapore. Over the last few years, he has worked in various positions, including research programmer and senior game programmer. Lastly, he worked as a research associate, which involved implementing a sensor-based real-time movie system using Unreal Development Kit. In 2011, he founded a tech start-up, which focuses on interactive media productions and backend server-side technologies. He is currently based in Myanmar and working on his latest company's product, a gamified social opinion network for Myanmar. He can be followed on Twitter at @aungsithu and LinkedIn at http://linkedin.com/in/aungsithu.



Clifford Peters

Clifford Peters is a programmer and a computer scientist. He was the technical reviewer for Unity Game Development Essentials, Unity 3D Game Development by Example Beginner's Guide, Unity 3 Game Development HOTSHOT, Unity 3.x Game Development by Example Beginner's Guide, Unity iOS Game Development Beginner's Guide, and Unity iOS Essentials, all by Packt Publishing.



Thet Naing Swe

Thet Naing Swe is the founder and CTO of Joy Dash Pte Ltd, based in Singapore. He graduated from the University of Central Lancashire with a major in game design and development and started his career as a game programmer at one of the UK-based Nintendo DS game development studios. In 2010, he relocated to Singapore and worked as a graphics programmer at the Nanyang Technological University (NTU) on a cinematic research project. At Joy Dash, he's responsible for interactive digital media consulting projects, especially in education, casual games, and augmented reality projects using Unity 3D as the main development tool. He can be reached via thetnswe@gmail.com.

Most helpful customer reviews

3 of 3 people found the following review helpful.
Serious Game AI Programmers ONLY!
By SuJo
I'm highly cynical on Game AI and programming it. There are so many different areas that should be covered in any book that touts AI programming, simply discussing a finite state machine isn't enough. My de facto book is "Programming Game AI by Example - Buckland" which covers all of the subject material discussed in this book. Using that well known book as my base, this book was amazing as well. Which is why I rated it at 5 stars, the pathing, trees, flocks, and fuzzy logic were all covered elegantly and all of them were easily read and discussed in detail. The final chapter (8) brings it all together with some working examples of how everything ties together, this is something highly required with AI books. If you just have the theory and the how, it's something added like the icing on the cake when you get to see the fruit of your labor in action.

I love this book and highly recommend it!

0 of 0 people found the following review helpful.
Great for Intermediate Devs
By Adam B
I'm one of the technical reviewers of this book. This book should prove useful for any intermediate programmers looking to get into developing Unity projects with solid, functional AI implementations. It starts off at a reasonable pace, introducing basic concepts and giving barebones implementations of them, but it also doesn't shy away from discussing the theory behind them.

Each chapter adds a new layer of complexity to the AI functionality the reader is shown until the finale when it walks you through developing a working AI that could be used in a simple game. The work isn't done for you, but all of the tools you'll need to get to work on your own AI in the Unity engine are introduced and explained in an easy to understand manner.

If you're interested in this book, I'd recommend it for anyone already possessing some skill with C# or similar C-based languages. Beginners will likely become overwhelmed by the coding examples within the first one or two chapters and won't see the full benefit of the content as provided.

0 of 0 people found the following review helpful.
Great Start
By Jwaller05
From what I've read so far this is a great book for learning about AI Programming. Not only does it go into great detail, I explains the purpose behind what is being done. I don't have much experience in programming, so from a beginner's perspective I was able to understand most of what was discussed. I look forward to learning more.

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