Rabu, 26 Juni 2013

[M499.Ebook] Free Ebook Batouala, by Rene Maran

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Batouala, by Rene Maran

This scarce antiquarian book is a facsimile reprint of the original. Due to its age, it may contain imperfections such as marks, notations, marginalia and flawed pages. Because we believe this work is culturally important, we have made it available as part of our commitment for protecting, preserving, and promoting the world's literature in affordable, high quality, modern editions that are true to the original work.

  • Sales Rank: #8457896 in Books
  • Published on: 1969-07
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 208 pages

Review
“You smell the smells of the village, you eat its food, you see the white man as the black man sees him, and after you have lived in the village you die there. That is all there is to the story, but when you have read it, you have seen Batouala, and that means that it is a great novel.”–Ernest Hemingway

Language Notes
Text: English, French (translation)

About the Author
Rene Maran was the first black writer to win the renowned French literary prize, the Prix Goncourt. He was born in Martinique and spent many years of his early childhood in Africa. After receiving his formal education in France, he joined the French colonial service and spent over twenty years in Black Africa. Batouala was born out of this experience, and was first published in French in 1921. This translation is, however, based upon the franker 1938 edition. He wrote seven other books including Le Livre de la Brousse (1934) and an autobiographical novel Un Homme pareil aux autres. He died in 1960.

Most helpful customer reviews

1 of 1 people found the following review helpful.
Excellent story detailing the life of an African chief living ...
By S McIntosh
Excellent story detailing the life of an African chief living in Central Africa under the French colonial system. Maran was a genius and conveys everything that you think that can be conveyed about the people via the chief and his tragic death. The symbolism is perfect and the style is captivating. Americans should be exposed to this piece as Hemingway was. Ha THE ELEMENTS OF A zHITCHCOCK FILM.

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Minggu, 23 Juni 2013

[Q964.Ebook] Download Ebook Cocos2d Cross-Platform Game Development Cookbook - Second Edition, by Siddharth Shekar

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Cocos2d Cross-Platform Game Development Cookbook - Second Edition, by Siddharth Shekar

Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes

About This Book
  • Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android
  • Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d
  • Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store
Who This Book Is For

This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3.

What You Will Learn
  • Build custom sprites with custom animations for the game
  • Build interactivity into your game by adding gestures and touch interactions
  • Understand AI enemy programming and path finding to make games more exciting
  • Add physics to your game to make it more lively and interactive
  • Get familiar with the Swift and Sprite builder implementations along with Objective-C programming
  • Perform hassle-free deployment of games built in iOS onto Android
  • Add effects and particle systems to make the game more colorful
In Detail

Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs.

The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next.

The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games.

Towards the end of the book, we dive into Apple's latest programming language―Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well.

Style and approach

The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.

  • Sales Rank: #8460433 in Books
  • Published on: 2016-02-22
  • Released on: 2016-02-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .87" w x 7.50" l, 1.45 pounds
  • Binding: Paperback
  • 384 pages

About the Author

Siddharth Shekar

Siddharth Shekar is a game developer with over 5 years of industry experience in game development. He has developed several games and published them on the iOS, Android, Amazon, and Windows Phone App Stores. Siddharth has been programming for the last 11 years and is adept at C++, C#, Objective-C, Java, JavaScript, LUA, and now Swift. He has experience in developing games for the web, mobile, and desktop using Flash, Cocos2d, Cocos2d-x, Unity 3D, and Unreal Engine. Siddharth has also worked with graphics libraries such as DirectX, OpenGL, and OpenGL ES. Apart from developing games, he also conducts game development workshops in major engineering colleges and is a visiting faculty in game development institutes. Siddharth is also the author of the books Learning Cocos2d-x Game Development and Learning iOS 8 Game Development Using Swift, both published by Packt Publishing. Currently, he is a lecturer in the game department of Media Design School, Auckland, New Zealand, where he teaches graphics programming and PlayStation 4/PS Vita native game development and mentors final year production students. In his spare time, Siddharth likes to experiment with the latest game development frameworks and tools. Apart from being an avid gamer, he is interested in animation, computer graphics, and music, and is an absolute movie buff. More information about Media Design School and Siddharth Shekar can be found at www.mediadesignschool.com.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Good Book!!
By Rahul Kaushik
Apart for being concentrated entirely on Mac(iOS), this book is great. 4 Stars just because of that. Otherwise the book is good, well written and easy to understand. Only thing i would like to suggest would be having basic knowledge of Objective-C is plus.

Cross platforming thing is shared in the end chapters but will only help(much easily) the people who know the basics of Cocos2D, otherwise it is going to a bit on the harder edge for the beginners.

0 of 0 people found the following review helpful.
Good book!
By Amazon Customer
This is an amazing book for game developer enthusiasts. It's well presented content makes the topics easy to understand and follow. I am a teacher and would recommend it to every student who is serious about gaming.

1 of 1 people found the following review helpful.
Amazing book!
By Hugo
This book is fantastic, you can understand the cocos2d from basics to start building interesting games for iOS, Mac OS X and Android. This is a great choice if you already know how to program in Objective-C and
iOS development, but if you know how to program in Object Oriented paradigm or if you want to start a game development journey this is a great book, that covers one of my favorite frameworks and I would recommend this as the best tool to work in great quality games for mobile, it is simple, lightweight and powerful.
The author has covered the most useful features to start making games, like sprites, backgrounds, menus, scenes, level creations and management. All the book is very well structured and show how to do the things the right way, he doesn't simply show how to do, but he shows why to do also, what create much more possibilities, because this way you can understand the framework powers and how you can extend this powers to create your own features. Mobile game development has normally input by touch, one of my favorite chapters show a great variety of touch input for games and for me this is one of the most import things in games, the way that the users will interact with your game. This book also show how to use physics this is also important in games for mobile, there are many great games that you can start with physics, and you can mix physics with accelerometer, that expand your capabilities to start great games. But the author has also showed more game topics that are more generic, I want to say that are independent from this framework, but are very important in game development and you will need to know how to do, topics like AI and A* pathfinding. I am very happy with this book because this is a great hand tool box of cocos2d, before read this book I already have worked with Cocos2d-x and Cocos2d-js, I think that I known how to do the things but I was wrong, I failed when I started to test this framework before to use things like XML and 2d lights, that could be simple to you, but to was very traumatic and this book showed me the right way to create a full featured game using the advantages of this version of the cocos2d framework for Apple and Android devices, this framework has very interesting tools to use with like sprite helper, levelhelper and other tools that allows you to develop fast and are very popular in game developer teams. He also shows great optional tools to use like physics editor, particle designer for example, and how to implement Swift syntax in Cocos2d and SpriteBuilder basics to create games and port your projects to Android.

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Sabtu, 22 Juni 2013

[K861.Ebook] Fee Download The Incredible Band of John Philip Sousa (Music in American Life), by Paul E. Bierley

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The Incredible Band of John Philip Sousa (Music in American Life), by Paul E. Bierley

John Philip Sousa (1854-1932) is an American icon. Most famous for his military marches, the composer-bandmaster led a disciplined group of devoted musicians on numerous American tours and around the world, shaping a new cultural landscape. Paul E. Bierley documents every aspect of the "March King's" band: its history, its star performers, its appearances on recordings and radio, and the problems they faced on their 1911 trip around the world. Enhanced by more than 120 images and photographs, The Incredible Band of John Philip Sousa also contains six statistical appendixes detailing where the band played, a complete list of musicians, instrumentation of the band, program listings, and a discography

  • Sales Rank: #1775800 in Books
  • Published on: 2010-07-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.00" h x 1.30" w x 8.50" l, 2.80 pounds
  • Binding: Paperback
  • 496 pages

Review

"A remarkable array of carefully arranged and meticulously detailed data. . . . Bierley opens doors to new arenas of American music research. . . . With this remarkable book, Sousa research is now ready to really begin."--Nineteenth-Century Music Review



"The premier Sousa authority, Bierley caps his forty-year career with this admirably comprehensive tome on his--and many Americans'--favorite subject. . . . Highly recommended."--Choice

"Solidly researched, the book provides a view of music in American life not found in other studies of Sousa or the period. Highly recommended."--Library Journal 

About the Author
Paul Edmund Bierley is the world's leading Sousa authority. He is the author of The Works of John Philip Sousa, John Philip Sousa, American Phenomenon, and other books on Sousa and band music.

Most helpful customer reviews

15 of 18 people found the following review helpful.
Sousa the Great!
By Roger Kennedy
This author has written extensively about Sousa and his band before. Much of that information is repeated here, but there are some new additions as well. The author has nicely highlighted each aspect of Sousa's career which makes for easy reading.

The problem with Sousa is that we tend to exclude all other band composers and their music. There were many other great band composers around including R. B. Hall, Karl King, and Henry Fillmore to name some of the prominent American ones. Their music deserves notice as well, as Sousa often played their works.

Sousa's band also tends to be somewhat over-rated by hero worship. Sure it was a great band, probably the best in the US at that time. But it was not the greatest in the world! Too many other European bands were around to deny Sousa that title. Sousa knew that any British Guards band like the Coldstream Guards, Scots Guards etc. was certainly as good. The French Garde Republicanne were also. In Prussia you had William Wieprect who did much to modernize the modern military band. His combined Prussian Guards band got top ratings in Paris during a band festival there just before the Franco-Prussian War. How ironic indeed!

So Sousa was not the only around with a great band, and any serious reader should know this. Certainly Sousa did. But what Sousa did was market himself far better than anyone else. He saw that as a civy street guy he could make a lot more fame and money than he was as director of the US Marine band. This was Sousa's main advantage, and he knew how to make the most of it. His conducting style was flamboyant, his programing entertaining and interesting. The whole concept of the encore march after a long piece of music was unique, and introduced excitment to his concerts. These things are what made him and his band great.

Unfortunately Sousa developed the cult of his personality so much for his concerts that when he was not on the podium concert hall attendence often suffered. This indicated that his band would not likely outlive him. Americans came to see Sousa the man as much as the great music his superb band played. I doubt Sousa could have promoted his works any other way in this country. In that regard he was the first super-star who got his name all over the media. Many have followed in his foot-steps since.

Some might think I am trying to downgrade Sousa and his great band here. Certainly not. One should merely have a little sense of perspective when reading about him. His marches were first-rate. He wrote 136 of them, of which only the top 10-15 often get played now. Most of them were excellent, some certainly were better than others. While this sounds like a lot of music, keep in mind some famous German march composers wrote hundreds of marches. Blackenberg is believed to have composed over a thousand! Kenneth Alford, the Great British march composer did only about 20, but they are all classics. Alford was a regimental bandmaster, and thus did not have the means to promote himself like Sousa did.

Sousa should also be known for his many opperettas, novelty pieces, and classical transcriptions. In this regard he greatly expanded the musical level in the US during this time. Orchestras were around as well, but these did not travel like Sousa. There were also other great bands, like the Allentown band, far odler than Sousa's from 1828. In fact Sousa took many players from this great band which still exists today, and which probably recreates the approximate sound and style of Sousa better than any other.

The great strength of this book are the many details provided of the personnel who played in the band, as well as concert programs, and tour iternary. There is one chapter devoted entirely to a band memebers diary recording his expereinces during Sousa's great World Tour of 1911. Great stuff, if perhaps a little too much at times. There is a lot of detail here, perhaps excessive at times, but obviously a labor of love by the author. This is certainly THE book to have about Sousa and his incredible band who left their mark in the world's concert halls.

7 of 8 people found the following review helpful.
A long-needed reference work!
By David Lovrien
This book is primarily a reference work for those looking for deeply detailed information from primary sources. It has other excellent background material as well, but if you want to see a nice cross-section of actual Sousa Band programs, or you want to find out if your great-grandfather actually played in Sousa's Band like your grandmother always told you, this is the most definitive reference available.

0 of 0 people found the following review helpful.
This book is an incredible resource which surpasses all other ...
By Craig B. Parker
This book is an incredible resource which surpasses all other research on The March King and his professional concert band. Everyone interested in the history of concert band music should own this book.

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Jumat, 07 Juni 2013

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The Goodbye Girl, by Angela Verdenius

Serving in Afghanistan, Aussie soldier Sergeant Nick Mason had enjoyed getting letters from The Goodbye Girl, but now he was going home, her usual goodbye letter had arrived. She was meant to be passed to the next lonely soldier, but Nick had other plans.

What he wasn’t prepared for was what he’d discover when he met her face-to-face. His Goodbye Girl was the town’s resident UFO weirdo…

  • Sales Rank: #499636 in eBooks
  • Published on: 2014-04-05
  • Released on: 2014-04-05
  • Format: Kindle eBook

Most helpful customer reviews

3 of 3 people found the following review helpful.
1.5 stars, a struggle to read this utterly boring book.
By starsaga
This could have been so much better, if it hadn't been so dreadfully boring! It was a story about nothing. Nothing, no emotion, hardly any connection and very little that actually happens. I don't remember the previous books in this series being so boring, so something just seemed to go off here. It could have been about two people falling in love, despite the huge differences in their lives, the distance, the separation, the beliefs, but no, alien and UFO chasing was the horse that was beaten to death here. Over and over again. The dialogue was so awkward, neither the H nor the h sounded real, it was as if this book was written with the purpose of putting me to sleep and it did. The worst part of this book was the Hero, he was so perfect he was boring too, and his role in the story was simply not enough to sustain my interest, almost like the non-hero of chick-lit. These books are quite formulaic and I am disappointed but it is time for me to stop reading this author's books.

2 of 2 people found the following review helpful.
another fabulous book!
By Amazon Customer
I enjoy this author immensely! She is the only author that's an automatic buy for me. Books with a beginning, middle and end!!! Fantastic characters all thru the books with an added bonus of catching up with some of the old favorites from previous works.
BREE is quirky, sassy, confident (for the most part but who doesn't have moments of self-doubt) and protective of her town. Nick is generous, sweet, sexy and very protective of BREE. Two characters falling in love with the help of fate, letters and disagreements about aliens. :)
Buy the book - you won't be disappointed

2 of 2 people found the following review helpful.
Great read
By Luna
This book was funny,cute, and just a great read. I have a few books by Angela Verdenius and I've loved everyone of them.

See all 28 customer reviews...

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